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Winning Approaches to Corporate Learning on Internet
Time
Jay Cross
Internet
Time Group
Executive Summary
eLearning?
"eLearning" is a model for what corporate training can become in
the next three to five years. It is the convergence of:
a
vision of loosely organized corporate ecologies, a business climate
of permanent white water, breathtaking advances in technology, high-speed
broadband networks, and a shift of power and responsibility from
organizations to individuals
today's
emergent best practices, from performance support through training
to knowledge management. As novelist William Gibson observes, "The
future's already arrived; it's just not evenly distributed yet."
eLearning is not a prediction. (Half of all major corporate software
projects fail, as do two-thirds of all knowledge initiatives --
and eLearning is an even greater challenge.) Rather, eLearning is
a target to shoot for and catalyst to spark fresh ideas.
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You're reading the hyperlinked summary of eLearning.
The hand points to research notes, sources, and
other topical information.
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Who needs it?
Business people are so consumed with the day-to-day that they have
little time to think about the future. They are "too busy chopping
down trees to sharpen their ax." But in a scant three years, what
we're calling eLearning will be a survival skill for corporations
and individuals alike.
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In the original version of this document, the font jumped
up to a larger size here, and all my graphics disappeared.
That's Moorphy's Law* in action. I had saved a Microsoft
Word 8 file as as a Web document (HTML). Microsoft changed
font sizes, doubled the amount of code, switched a few things
around, and added some syntax I'd never seen before. Life
in 2002 will not be a day at the beach.
*Moorphy? Moore's Law + Murphey's Law = Moorphy's Law. "Everything
that can go wrong, will go wrong, on Internet Time, in spades."
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Hop in the Internet Time Machine with me to survey the scenery
ahead. Zot! It's 2002. Successful leaders inspire members of their
organizations to work smarter. Collaboration, learning portals,
and skill snacks have replaced Industrial-Age training. The Web
is revitalizing personalized learning and meaningful apprenticeship.
Learning is merging with work. People build upon one another's ideas.
As the line that separates customers from employees blurs, learning
initiatives embrace clients and suppliers.
Today's executives, IT managers, and training professionals are
investing heavily in intranets, satellites, multimedia, and knowledgebases.
Some are locking in on quick fixes and dead-end technologies. Many
are automating the past rather than bridging to the future. Plug-and-play
"poof" corporations spring up out of nowhere. Training directors
receive a dozen calls from vendors touting new "solutions" every
day. It's impossible to keep up with it all. We need to get up to
speed right away to avoid the pitfalls and take advantage of the
opportunities the future holds. That's what the eLearning project
is all about.
Research methods
· Freeform interviews with 50 high-tech, training, and Internet
thought leaders.
· Extensive, multidisciplinary review of literature and Web.
· Hands-on experience taking web-based courses.
· Scenario learning exercises to push thinking.
· Findings posted for peer review on the Web.
· Reality-check presentation at TechLearn.
· On-going review cycles
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What matters
In
the training jungle, corporate performance is the elephant. Training's
only function is to hunt the elephant. Focusing solely on employees'
learning needs does not bag elephants. The "e" in eLearning is not
only for electronic; it's also for elephant.
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All together now, what's the purpose of
eLearning?
· Improve corporate performance
· Solve business problems
· Strengthen competitive position
· Improve customer relationships
· Increase stakeholder value
· (= Bag the elephant)
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Let's hop back in the time machine to look at the economy, business,
organizations, technology, and learning three to five years in the
future.
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The Network Economy (circa 2002)
Networks changed everything. We're all connected. Nothing is ever
finished. Old authority has given way to individual autonomy. You
play by new rules or drop out of the game.
Industrial Age
Tired
Training
Passive
Listen
Alone
Teaching
Just in case
Classroom
Absorb
Graduate
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Age of Networks
Desired
Learning
Interactive
Learn by doing
Community
Apprenticeship
Just in time
Anywhere
Experiment
In perpetuity
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Business & Organizations (circa 2002)
Business is in permanent white water. Passengers on the clue train
know that hyperlinks subvert hierarchy, markets are conversations,
honest conversation drives out hype, and power flows to the customer.
Markets are global. Changes are rapid.
Business Climate
· Everything increasing exponentially
· Half life of knowledge shrinking
· Front-line staff make decisions
· Services provided in real time
· Teams, not individuals
· Customers are on the team
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Corporations used to have the life cycle of a box turtle - about
40 years. Now they're fortunate to live a dog's life - two decades.
CEOs focus on corporate evolution and new-business incubation. (Back
at the turn of the century, the business community realized that
"reinventing the corporation" is impossible; an inventor creates
an original only once.)
Organizations are organisms, not machines. Ecology replaces bureaucracy.
Responsive hyperorganizations replaces rigid organizational structures.
Large organizations perform like schools of minnows, not whales.
Members replace employees. Caring human beings replace mechanical
jobholders.
Traditional Organizations
Rigid
Predictable
Fixed
Simple
Absolute
Linear
Transactions
Individuals
Isolated
One time
Mass production
Central authority
Teacher-focused training
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Hyper-Organizations
Flexible
Chaotic
Flowing
Complex
Relative
Linked
Relationships
Teams
In context
Iterative
Mass customization
Distributed intelligence
Learner-focused learning
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By 2002, the bottom line is no longer the bottom line. Leaders
recognize that in an information economy, it's inappropriate to
value intellectual capital at zero, to look at training as a cost
rather than an investment, and to use industrial-age yardsticks
to report performance. Qualitative, customized Balanced Scorecards
replace explicit but misleading financial statements formulated
under Generally Accepted Accounting Principles.
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Business

Organizations
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People (circa 2002)
Responsibility is shifting from organization to individual. Everyone
makes decisions on the spot. Organizational members help customers
help themselves. We are each responsible for our own learning and
development. (Pull learning has largely replaced push training.)
People concentrate on problem-solving and customer service. Computers
are delegated the linear, repetitive functions people used to do
back in the twentieth century.
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Technology (circa 2002)
All of us are jacked into the Internet 24/7. Broadband and fiber
have put interactive video on most desktops in the office and set-tops
at home. Virtual private networks and individualization have eliminated
firewall problems. Cornea and fingerprint scans insure that people
are who they say they are. Wireless connectivity frees people to
work wherever they please. We run applications and store files on
the Internet, making them accessible from anywhere. Swarms of personal
software agents continuously crawl the net, screening and feeding
information to individual personal portals. An unimaginable array
of connected gadgets and gizmos both complicate and simplify our
lives.[1] The toaster talks.
Just as porn provided the critical mass to put VCRs in training
departments, the Internet juggernaut funds eLearning's adoption
of mass customization, collaborative filtering, object-orientation,
production on the fly, easy-to-use authoring software, cheap video,
rapid application development, plug-and-play modularity, wireless
connectivity, and more.
The adoption of standards - XML and its children - enables computers
to process routine tasks without human tortoises bumping up costs
and slowing them down. Learning standards creating learning Lego-like
objects - interchangeable, reusable, interoperable -- that slash
costs and development time.
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eLearning (circa 2002)
As Charles Handy points out, "Real learning is not what most of
us grew up thinking it was." Information is not instruction, telling
is not teaching, schools are dysfunctional. Learning isn't pouring
knowledge into heads; it's igniting a fire. A true learning organization
is foremost a doing organization.
eLearning rests upon solid evidence, old and new, about how people
learn. Hearts, heads, and hands learn differently - using different
parts of the brain, so they require different sorts of schooling.
The "soft stuff" is the hard stuff but it is also generates the
greatest return.
Hard Skills
Learn facts, e.g., Programming
Thinking/cognitive
Explicit
IQ = intelligence
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Soft Skills
Change beliefs, e.g., Selling
Feeling/emotional
Tacit
EQ = emotional maturity
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By 2002, people will be breaking free of the obsolete, inefficient
model of learning imprinted on them by the school system. Real learning
starts with the learner, not the teacher. People learn by solving
problems, by making mistakes and correcting them, by hearing stories,
by engaging multiple senses, and by following the call of their
innate curiosity. Learning need not take place in classrooms, classes
need not last an hour, and the strongest motivation comes from within.
Pages, documents, classes, and files are anachronisms, vestiges
of a bygone era of factories and smokestacks.
All learning is social. People learn what works by conversing with
one another informally. eLearning gives them freedom, unstructured
time, and encouragement to learn this way (rather than stuffing
their calendars with repetitive exercises and tests.)
Learning styles and multiple intelligences are a given. Howard
Gardner says that differences in learning style "challenge an educational
system that assumes that everyone can learn the same materials in
the same way." While eLearning can't determine the right method
to present this particular lesson to this individual, it does increase
the odds of success by providing multiple paths for learning.
Amazon's model is
· customer focus
· customer-centric
· customer obsession
eLearning treats learners as customers. eLearning's credo is learner-focus,
learner-centric, and learner obsession (as long as the learners
are hunting the elephant.)
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Learners = Customers
Lessons from e-Commerce
· Know the lifetime value of a well-trained employee
· Open feedback channels galore and listen hard
· Take action on suggestions immediately
· Learn more about how each person learns, what they've mastered,
and what they need next
· Tailor learning to the individual learner
· Get sticky. Make learning so relevant and exciting that
learners clamor for more.
· Do what you do best & outsource the rest.
· Focus on people and projects that generate the greatest
return.
· Put the fear of God into executives who support "training
as usual."
· Offer fresh courseware to instill learner loyalty.
· Employ guides to help learners make choices and link up
with the right resources.
· Couple online learning to on-job learning, coaching, mentoring,
apprenticeship, buddy systems, study groups, electronic libraries,
and trying things out in the "real world."
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We don't need no stinkin' classrooms
At our place of work, high resolution surround-screens flash with
images and pulse with sound. On screen, the latest version of Windows
makes it look as if you're really looking through squeaky-clean
windows at people you're talking with and scenes you visit. It feels
more and more like You Are There.
Personal portals connect us seemlessly to customers, colleagues,
and learning resources. Smart systems and personalized bots track
our preferences, performance, accomplishments, and learning signature
in order to recommend learning experiences we may enjoy. Learners
bozo-filter content whose evaluations by others fail to meet their
standards. Collaborative filters suggest links enjoyed by others
in one's professional and social communities. One link may call
up an informative customer comment, the next a celebrity lecture
on the net. An entire world of learning is but a micropayment away.
Not that all learning takes place on a desktop. People learn in
smart rooms, from wireless portables, anywhere they please. Receiving
learning or being entertained or "going" to work, all these are
as easy as turning on the tap.
Putting it together
Investment analysts appear to think that reaping the rewards of
computer-assisted distance learning is a no-brainer. Convert your
content to digital form, throw it up on the corporate intranet,
and immediately save millions in travel, bricks and mortar, and
instructor salaries while training all those IT workers everyone's
needs.
Alas, real life is not so simple. eLearning won't work well unless
we maximize learner choice, encourage participation, link learning
goals to personal values, set positive expectations, prepare learners,
employ genuine and empathic coaches, put learners in charge of their
own learning, explain what the competence is and how to acquire
it, break goals into manageable steps, provide opportunities to
practice, give frequent feedback on performance, rely on experiential
methods, support with groups and mentors, model best practices,
encourage the application of skills on the job, and develop an organizational
culture that supports learning.[2] Put a CBT program on autopilot
and it rapidly morphs into shelfware.
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Learning
Best info
on standards

E-commerce
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"Knowledge Management"
"Information and knowledge are the thermonuclear competitive weapons
of our time. Knowledge is more valuable and more powerful than natural
resources, big factories, or fat bankrolls," writes Tom Stewart
In Intellectual Capital. If your company knew what your people know,
profits would soar through the roof.
Get your crap detectors out. Anything this valuable generates hype
beyond belief. "Knowledge management" itself is an oxymoron: knowledge
is unmanageable.
Let's call knowledge "know-how," to emphasize its practicality
and informality. Rather than managing know-how, what's really important
is to generate it and to put it to use:
1. creating know-how takes slack time, trust, and an environment
conducive to teamwork and communities of practice.
2. putting know-how to good use entails making maximum use of information
that adds value for customers and handing off everything else.
Different situations call for different means of leveraging intellectual
capital. The consensus is that most organizations should pick this
low-hanging fruit:
· Set up a corporate yellow pages database that describes who knows
what & how to find them
· Establish a best practices system to capture lessons learned
· Formally gather and maintain competitive intelligence
· Implement groupware and an intranet for collaboration and sharing
· Encourage experimentation, don't punish it
· Internalize a spirit of sharing and collaboration.
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Just do it
Free or cheap software is so plentiful that virtually anyone can
prototype a learning or know-how application for next to nothing.
As part of our research, we've experimented with video conferencing,
shared applications, collaborationware, shared calendars, threaded
discussions, chat networks, buddy lists, chatterbots, list servs,
web logs, surveys, and more. For free. Do it, try it, fix it.
Every knowledgeable person is a potential eLearning author. Anyone
with good clerical skills can knock out eLearning web pages almost
effortlessly. I'm writing this with pre-release Office 2000. Every
application supports on-line collaboration. Word 8.0 spits out HTML
pages that look great (although they may be a bit convoluted underneath).
PowerPoint publishes a presentation to the web with a couple of
keystrokes - including streaming audio narration!
Let's eat!
Learning is food for thought. Elliott Masie describes classroom
events as the gourmet meal of training. They're fun, but you wouldn't
want to make them your steady diet; they're expensive. Elliott also
talks about junk food training (empty calories) and the need to
stamp expiration dates on learning just like milk cartons at grocery
stores.
While talking about the future of learning, Internal and External
Communications' Suzanne Biegel started a riff on learning as food.
I've expanded the analogy to dramatize the differences between conventional
training and eLearning.
Training Diner 1980
· Nothing à la carte - all meals take at least 50 minutes
· Limited menu - chef only cooks basic skills
· Nothing is prepared to order
· Open only at meal times
· No self service - the waiter delivers the meal when it's
ready
· No take-out - learn in the classroom, not on the job
· Unneeded fat - e.g. travel, rehash what's known, overkill
· No substitutions -you eat what everyone else eats
· No eating between meals - learn only in class
· Eat your peas - because you should, not because you want
to
· Wine choice is "red" or "white" of unknown origin
· Menu is "conventional" - and therefore out of step with
the times
· Frozen ingredients - for convenience of the kitchen
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eLearning Bistro 2002
· Smorgasbord - choose what you want
· Stay as long (or little) as you like
· Broad selection -- food for everyone's tastes
· Chef also prepares dishes to order
· Salad bar, desserts, and other items are self-service
· Eat at the table, at your desk, at home, while commuting
· Eat when you're hungry, open 24/7, have a snack
· Attractive, wholesome, fresh ingredients draw you in
· Menu is experimental, seasonal, accommodating
· Less fat/more fuel - more signal/less noise
· Waiter can describe six boutique chardonnays for you
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If you were joining a new company, where would you rather eat?
Next
Predicting the future is like teaching a pig to sing. You'll never
do it, it's a frustrating experience, and it's not much fun for
the pig either. Nonetheless, it's valuable to speculate on the possibilities.
"To create the future, a company must first be capable of imagining
it," Gary Hamel and C.K. Prahalad tell us in Competing for the Future.
"Scenarios aim to stretch thinking about the future and widen the
range of alternatives considered," writes Harvard's Michael Porter.
So, what can you do about all this? Use this material as a launch
pad for envisioning your organization's eLearning scenarios.
Some organizations find "scenario learning" useful to drive this
process. (The open box in my diagram represents mixing ideas together
and thinking out of the box.) This needn't take a long time. At
the end of the day, you prepare newspaper stories from the future.
Some groups mock up a future Annual Report. The written outcome
is always less important than the journey that leads to it and the
controversy it creates. The more widely shared the conversation,
the more thorough the awakening.
July 1999
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Author
Jay Cross
is a problem solver, marketing executive, out-of-the-box business
thinker, information architect, web enthusiast, team leader, product
champion, change agent, and occasional author. He provides advice
and services through Internet
Time Group, but he'd join the right Internet start-up in a
heartbeat.
He holds an MBA from Harvard Business School and a bachelors
in social sciences from Princeton. He resides in Berkeley with
his wife, sixteen-year old computer-fanatic son, and two miniature
long-haired dachshunds. You may reach Jay at 1.510.528.3105, jaycross@well.com,
or www.meta-time.com.
Acknowledgements
Thanks to everyone who gave so freely of their time, advice,
and ideas, especially Sam Shmikler, Eric Vogt, Lance Dublin, Wayne
Hodgins, Marcia Conner, Sonja Sakovich, Paul Hennessey, John Ryan,
Brandon Hall, Sandy Rand, Suzanne Biegel, Valorie Beer, Mark Johnson,
Peg Maddocks, Linda Waldon, Michael Aronson, Bob Clyatt, Diane
Hessan, Jon Gornstein, Chris Boyd, Rick Baron, Tom Kelly, Roger
Addison, and Dawn Zintel.
I am deeply indebted to the following brilliant authors, whose
ideas I have shamelessly appropriated: Stan Davis, Kevin Kelly,
Tom Stewart, Dan Goleman, Elliott Masie, Howard Gardner, Harry
Dent, John Seely Brown, Ikojiro Nonaka, Tom Davenport, Art Kleiner,
Peter Schwartz, David Weinberger, Alan Webber, Peter Drucker,
Robert Ornstein, and a host of people who write for Fast Company,
Wired, The Standard, and Forbes ASAP.
Links
Web acknowledgements
Expanded discussion of these themes in PowerPoint, short
and long versions. Great
stuff. But not advisable unless you have a fast connection to
the net and are using Internet Explorer.
The Learning Portal
Also, my current links
for learning and knowledge management.
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[1] New developments appear so rapidly that I've given up trying
to describe them. Last month I hypothesized a wearable PC - voice-driven,
size of a pack of cigarettes, i-glasses instead of a screen. This
morning's New York Times had a picture of IBM's prototype
of my fantasy.
[2] Laundry list from Daniel Goleman & Consortium for Emotional
Intelligence.
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